﻿using System;
using System.Collections.Generic;
using System.Text;

namespace BLL.Handler.Battle
{
    public class BattleStateManager
    {
        private IBattleStateProvider battleStateProvider;

        public BattleStateManager(IBattleStateProvider _battleStateProvider)
        {
            if (_battleStateProvider == null)
                throw new ArgumentNullException("battleStateProvider");

            this.battleStateProvider = _battleStateProvider;
        }
    }
}
